AARON 'SKADIWU' JONES
  • Portfolio
    • Concept Art
    • 3D Renders
    • Content Creation & Animation
    • Print and Webmedia
    • #TheMusicRoom (VR)
    • #Wander
    • Level Design: Mount and Blade
  • About
  • Blog
  • Links
  • Contact

#Wander


For #Wander I was the lead level designer and technical artist, working within the CryEngine.
(We started our Alpha development within Unity)
Released to Steam and PS4 2015
​
I put together the trailer shown on the right! Enjoy!
​Other trailers, images of game-play further down.
(Wander is no longer available for purchase)

Development Screens

Opening world
West coast player activity and sound zone
Player pathing improvements

Level Design and Technical

Here is a small collection of my behind the scenes development screens. These were taken to discuss elements of game play or layout.
(Displayed for portfolio purposes only.)
Ruined building construction
Placing and checking collectables
Crystal Cave design
Working on demo placements
Testing PBS lighting
Working on coral and bending to ocean current
Constructing village with assets
working on grand entrance to floating island

Alpha Screens

*A handful of alpha screenshots from our Unity development. Showcasing some areas I set up for players and puzzles.
Picture
Picture
Picture
Picture

Promotional Imagery

*A collection of promotional imagery I had taken for our advertising campaign

Trailers and Gameplay

Official Launch E3

GDC 2015

GDC 2014

Gameplay

Gameplay

Twitch Live Story Ep1

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  • Portfolio
    • Concept Art
    • 3D Renders
    • Content Creation & Animation
    • Print and Webmedia
    • #TheMusicRoom (VR)
    • #Wander
    • Level Design: Mount and Blade
  • About
  • Blog
  • Links
  • Contact